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RG3D

My goal for RG3D was to bring pixel art characters from my generative pixel art project(named RG2D) to life by re-envisioning them in 3D.


Almost everything was made in Blender. I used a mix of sculpting, character rigging, geometry nodes for the hair, and FX simulations for things like fire. Rendered in Cycles.

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© 2024 by Ty Doughty

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